0529:扫雷游戏(★)
目录
题目
让我们一起来玩扫雷游戏!
给你一个大小为 m x n 二维字符矩阵 board ,表示扫雷游戏的盘面,其中:
'M'代表一个 未挖出的 地雷,'E'代表一个 未挖出的 空方块,'B'代表没有相邻(上,下,左,右,和所有4个对角线)地雷的 已挖出的 空白方块,- 数字(
'1'到'8')表示有多少地雷与这块 已挖出的 方块相邻, 'X'则表示一个 已挖出的 地雷。
给你一个整数数组 click ,其中 click = [clickr, clickc] 表示在所有 未挖出的 方块('M' 或者 'E')中的下一个点击位置(clickr 是行下标,clickc 是列下标)。
根据以下规则,返回相应位置被点击后对应的盘面:
- 如果一个地雷(
'M')被挖出,游戏就结束了- 把它改为'X'。 - 如果一个 没有相邻地雷 的空方块(
'E')被挖出,修改它为('B'),并且所有和其相邻的 未挖出 方块都应该被递归地揭露。 - 如果一个 至少与一个地雷相邻 的空方块(
'E')被挖出,修改它为数字('1'到'8'),表示相邻地雷的数量。 - 如果在此次点击中,若无更多方块可被揭露,则返回盘面。
示例 1:
输入:board = [["E","E","E","E","E"],["E","E","M","E","E"],["E","E","E","E","E"],["E","E","E","E","E"]], click = [3,0] 输出:[["B","1","E","1","B"],["B","1","M","1","B"],["B","1","1","1","B"],["B","B","B","B","B"]]
示例 2:
输入:board = [["B","1","E","1","B"],["B","1","M","1","B"],["B","1","1","1","B"],["B","B","B","B","B"]], click = [1,2] 输出:[["B","1","E","1","B"],["B","1","X","1","B"],["B","1","1","1","B"],["B","B","B","B","B"]]
提示:
m == board.lengthn == board[i].length1 <= m, n <= 50board[i][j]为'M'、'E'、'B'或数字'1'到'8'中的一个click.length == 20 <= clickr < m0 <= clickc < nboard[clickr][clickc]为'M'或'E'
相似问题:
分析
- 如果点到地雷了,直接改为 ‘X’ 返回
- 否则,每一步应该计算相邻地雷的个数
- 为零就改为 ‘B’ 递归遍历所有相邻的空方块,
- 不为零就改为数字
- 可以用 dfs 解决,也可以用 bfs
- 用 bfs 注意入队时就应该标记,避免重复添加
解答
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